Tag Archives: change

The State of Podcasting Sims in Second Life…revisited

Since I last drew up a map of podcasting sims within Second Life there have been changes to the structure…so it is time to revisit the state of the sims. Also, the idea of unification of the podcasting sims as one total pile is bleak i believe there will be two main sectors of this. The Podshow + Pickle / Soho connection and the Podcontient (because of the size right now I dub it the Podcontinent).

podcasting-sims.jpg

Version 2.0 ^^ (click more for the original idea)


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Changes Coming Soon!

I am going to be changing things about the blog around. I will be categorising all my posts, all 173 of them. I will also try and get 5 in a week minimum but right now I am on a bit of a very busy run in my life that could probably last 1 month. Along with some skinning changes that should be about it. Also I hope to lead this into a domain name and remote hosting at the end of all this too.

In a church in Midgar


I am in the Midgar church which has had a few tiny changes to improve its look. As you can see Vance Warig (my character) is alone in the church admiring the scenery. Great work to all those who are involved in the project :) posted by Stuart Warf on Midgar using a blogHUD : [blogHUD permalink]

Financial Status in Second Life

A Huge aspect in Second Life for anyone, including myself, is the financial and economical stability of Second Life.

I’ve noticed that since May (When i first joined Second Life) that the cost of 1 US$ has deflated from roughly L$350 to L$250. Therefore Linden Dollars are becoming more and more valuable since they are worth more.

However Prices for items in Second Life tend to not change with this change. Does this mean that shop owners are finding that their products are becoming more valuable or are they not noticing these changes. Do they want more money in Second Life?

I have never really thought about the changes much myself and i have only started to notice it myself after doing up a little research.

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[UPDATE]Glitch Found

For Update see the bottom of the post
In less than an hour of Second Life coming back up i have found a paticularly nasty bug in the new version of Second Life that could be potentially nasty. Lets show you the glitch first:
Warf Bugger 1

Just incase you cant clearly see the glitch i edited the picture into a white fill to make it more obvious.

Warf Bugger 2

Why this is a nasty bug is because it is visually seen by everyone and can really damage a persons style. This is not as simple to fix as a missing texture and this is why it needs to be fixed as soon as possible or a workaround of it needs to be found.

Update: I have fixed my problem and i will provide a guide incase any of you run into this problem. Firstly right click your name tag then goto appearances. Then to Skin. Simply change a property and click Save and then the problem is fixed.