Somebody Dazzle Me?
OK so the next release candidate for SL was released featuring the new and amazing Dazzle UI. As much as the Linden Lab™ says that this is more than a colour change, it really just is a new lick of paint to an interface. and I personally do not like the interface..
It doesn’t seem to change the core way that it is laid out. That is a problem for me because I am a resident of nearly 2 years of age and I still to this day find things in the interface that I didn’t know about in the beginning days and it makes me wonder, what does the new Second Life resident think of this interface.
Not to mention…Dazzle is too…vista-like for me. Some argue that it is more Aqua like but I don’t think so. Its more of an Aero on spearmint flavoured steroids. The more I use the interface the more I want the old interface just because of the colour. Maybe if Linden Lab™ implemented a skinning scheme where users can create their own interface, sort of like Firefox does it, then I would be happier. Possibly people could sell their skinned SL themes but only as an option. Sort of like what they are planning with Windlight.
The only feature I like in the client so far is the in-built Anti-Aliasing. To those who do not play games and most likely will not of heard of this amazing technology. Anti-Aliasing is the art of pixel smoothing in 3D graphics which makes everything look a whole lot better. In some enviroments 2X is fine. Snapshot lovers will want to go as far up as possible to get the best photographs as possible.
Don’t think that going all the way to 16X Anti-Aliasing doesn’t affect performance. It puts a lot more pressure on a graphics card. Top that off with Windlight/Draw Distance and everything else and you have got to need a powerful rig to handle it all.

QueenKellee Kuu on April 15th, 2008
hehe funny you should ask for a skinning mechanism…because that’s exactly what Dazzle really is! Although not supported officially yet and still in infancy, Dazzle isn’t as much about changing colors as it is changing the architecture to be skinnable.
http://wiki.secondlife.com/wiki/Skinning_HowTo/Basics